4e Infinite Loop
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- Josh_Kablack
- King
- Posts: 5317
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Online. duh
4e Infinite Loop
Apologies if this is old news, everything from Martial Power - which I only really had time to look at in depth at halftime today.
Further apologies in that book is not here and I don't have power names, just levels and effects:
Warmaster 30 lets you ignore the encounter cap on action points
Horizon Walker has only "ranger" requirement and not the mutlclass hosing fighting style prereqs of many ranger paragon paths.
Horizon walker 11 gives you back your action point if you take a move action with it.
Warmaster 24 lets your allies take extra actions on their turns when you spend an action point.
So at 30th level a Warlord multiclassed into Ranger with the Horizon Walker Paragon Path and Warmaster epic destiny gets to take an unlimited number of move actions on their first regular round action, and each of those actions they take close enough to their allies also grants those allies an equal number of extra actions once they act.
Further apologies in that book is not here and I don't have power names, just levels and effects:
Warmaster 30 lets you ignore the encounter cap on action points
Horizon Walker has only "ranger" requirement and not the mutlclass hosing fighting style prereqs of many ranger paragon paths.
Horizon walker 11 gives you back your action point if you take a move action with it.
Warmaster 24 lets your allies take extra actions on their turns when you spend an action point.
So at 30th level a Warlord multiclassed into Ranger with the Horizon Walker Paragon Path and Warmaster epic destiny gets to take an unlimited number of move actions on their first regular round action, and each of those actions they take close enough to their allies also grants those allies an equal number of extra actions once they act.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
- Psychic Robot
- Prince
- Posts: 4607
- Joined: Sat May 03, 2008 10:47 pm
- Psychic Robot
- Prince
- Posts: 4607
- Joined: Sat May 03, 2008 10:47 pm
Elennsar: The fucktard WotC dick-lickers fap to the idea that exception-based design promotes balance. They cite Magic as being good game design.
/face and /palm
/face and /palm
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
- Psychic Robot
- Prince
- Posts: 4607
- Joined: Sat May 03, 2008 10:47 pm
"Having fun" is somewhat outside of game balance, at least for me. As I've said before, people have been playing fighters for years. I don't play RPGs for combat; I play them because I get to hang out with my friends and pretend I'm an elf. (That being said, game balance is a good thing anyhow.)
4e just ends up as being boring, though, and I'd much rather have broken and interesting than balanced and bland.
4e just ends up as being boring, though, and I'd much rather have broken and interesting than balanced and bland.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
Is it simply everyone getting infinite move actions? I can't really see that being very useful - good for moving around the world and sticking your middle finger up at time limits for travel, perhaps good for escaping fights you don't want and making your way past all of the guards and to the boss (providing no skill challenges get in the way), and an example of the game not working despite EBD, but not very useful.
Then again, "not very useful" sums 4E mechanics up as a whole.
Then again, "not very useful" sums 4E mechanics up as a whole.
How about "just looting everything"? Even if you hold with any of the theories where you didn't fight so wouldn't gain treasure, you could likely just cheat at the vast majority of quest objectives.Koumei wrote:Is it simply everyone getting infinite move actions? I can't really see that being very useful - good for moving around the world and sticking your middle finger up at time limits for travel, perhaps good for escaping fights you don't want and making your way past all of the guards and to the boss (providing no skill challenges get in the way), and an example of the game not working despite EBD, but not very useful.
Then again, "not very useful" sums 4E mechanics up as a whole.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
The Warmaster ability allows them to get an extra standard action every time you spend an action point.Koumei wrote:Is it simply everyone getting infinite move actions? I can't really see that being very useful - good for moving around the world and sticking your middle finger up at time limits for travel, perhaps good for escaping fights you don't want and making your way past all of the guards and to the boss (providing no skill challenges get in the way), and an example of the game not working despite EBD, but not very useful.
Then again, "not very useful" sums 4E mechanics up as a whole.
You move around an arbitrarily high number of times, using an arbitrarily large number of action points, giving every single ally (but not yourself because you are not your own ally) an arbitrarily large number of standard actions on their next turn.
AKA, they serious just do 100+ at wills and all encounters.
Ah, so either you loot everything that isn't nailed down (and some stuff that is), or alternatively you do a 3 day tap-dance in 6 seconds, and then all your allies unleash a hundred standard actions each. Cute. Sad that broken tricks like this don't actually give you world-altering powers still, meaning it doesn't compare to legal, non-loophole things that 3E had, but still cute, and that's just a fault of 4E.
- Josh_Kablack
- King
- Posts: 5317
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Online. duh
Except they intend the game to be playable at level 30.shau wrote:You know, I can't bring myself to care about this.
It requires a specific combination and only kicks in at level 30. The fact that you have become completely unstoppable only gives you a more stylish end to the campaign. It's bad design, but nothing compared to 4th edition as a whole.
"Brokenly Awesome" is cool at whatever your max level is. Actually infinite recursion probably shouldn't be available until max level + 1.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
More like never, especially with some enemies over the cap being one of the few things done sorta right in 4E.Josh_Kablack wrote:Except they intend the game to be playable at level 30.
"Brokenly Awesome" is cool at whatever your max level is. Actually infinite recursion probably shouldn't be available until max level + 1.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
So, wait...I'm my own enemy? I'm indifferent to me?Kaelik wrote:You move around an arbitrarily high number of times, using an arbitrarily large number of action points, giving every single ally (but not yourself because you are not your own ally) an arbitrarily large number of standard actions on their next turn.
AKA, they serious just do 100+ at wills and all encounters.
Maybe if I play a split-personality I can claim myself as an ally...:ponder:
MartinHarper wrote:Babies are difficult to acquire in comparison to other sources of nutrition.
Don't look at me. Official policy, explicitly stated in the PHB.Talisman wrote:So, wait...I'm my own enemy? I'm indifferent to me?Kaelik wrote:You move around an arbitrarily high number of times, using an arbitrarily large number of action points, giving every single ally (but not yourself because you are not your own ally) an arbitrarily large number of standard actions on their next turn.
AKA, they serious just do 100+ at wills and all encounters.![]()
Maybe if I play a split-personality I can claim myself as an ally...:ponder:
- Absentminded_Wizard
- Duke
- Posts: 1122
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: Ohio
- Contact:
Yes, according to 4e RAW, you are your own enemy.4e PHB, p. 57 under "Target" (bolding mine) wrote:When a power’s target entry specifies that it affects
you and one or more of your allies, then you can take
advantage of the power’s effect along with your team-
mates. Otherwise, “ally” or “allies” does not include
you, and both terms assume willing targets. “Enemy”
or “enemies” means a creature or creatures that aren’t
your allies (whether those creatures are hostile toward
you or not). “Creature” or “creatures” means allies and
enemies both, as well as you.
Going into my signature.
Absentminded_Wizard wrote:Yes, according to 4e RAW, you are your own enemy.4e PHB, p. 57 under "Target" (bolding mine) wrote:When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your team-mates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets. “Enemy” or “enemies” means a creature or creatures that aren’t your allies (whether those creatures are hostile toward you or not). “Creature” or “creatures” means allies and enemies both, as well as you.
